I
Disconnection
The tower builds itself. Every tool demands another, and in the end nobody remembers why it was started.
We have no interest in tying players down through their dopamine. Our aim is to create stories that make you think; the medium is interactive and fun, but we are against multi-million leverage, labour exploitation, microtransactions, filler hours added to justify a price, and addiction to video games and the internet.
We love technology, but we love the real world too.