Aggressive combat
Heal and reload only by spilling blood. Dash and OverClock chain attacks into a forward momentum that never stops.
A top-down action roguelike in pixel art. Doubt gets you killed. And it is the only way to break the loop.
You heal and reload by bathing in the blood you spill.
Standing still gets you killed. Enemies spawn based on your position, camping summons hordes, and almost every wall breaks. There are no safe corners: speed is survival.
Everything pushes you to attack. Everything you do leaves a mark.
Heal and reload only by spilling blood. Dash and OverClock chain attacks into a forward momentum that never stops.
Overheat, Trauma and the perfect dodge: three interlocking systems. Easy to survive, brutal to master.
Persistent Entities that stalk you across runs. Skip&Kill to skip a boss, or earn the one thing that can kill it for good.
A cryptic, reactive story told between fights, without breaking the flow. Many questions. Answering them is the player's job.
Every decision mid-fight has consequences. High risk, high reward.
Too long in OverClock damages and stuns Ari. It forces a decision mid-fight.
A percentage of the damage you take can't be healed for a few seconds. Mistakes matter. Perfect dodges and melee kills reduce it.
A frame-perfect dash chained with OverClock opens a combo window. It reduces Trauma and Overheat. High risk, high reward.
Roaming super-bosses that can enter any room. Enormous health; they leave after a few seconds. You meet them again and again across runs, wearing them down bit by bit.
When a boss room appears, you can skip it to reach harder rooms and better loot. Go deep enough, win a special encounter and earn an Oxidiser: the only way to permanently kill that level's boss.
Vast, empty, abandoned. Melancholy, biology and machinery. Ancient technology that no longer serves anyone.
Enormous bosses. Enormous stages. Enormous amounts of time.
Handcrafted pixel art. The living and the dead, the physical and the ethereal.
No panels cluttering the screen. What you see is the world.
The story takes place in an empty world abandoned by humans, who have plugged themselves into The Net to flee pain and war.
Humanity's protectors have rebelled against it for some mysterious reason, and Ari's duty is to save it.
Can she do it? Should humanity be saved? Is there anything left to save in a world that has already abandoned itself?
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